Friday, February 04, 2005

A game called "who am I"

This is a familiar game in ice-breaking situations. Here is a version adapted to classroom use from CanTeach:
  • Before doing this lesson, label the index cards according to whatever subject you are using them for:
    Socials- historical figures, time-periods, places, geography terms and features, places,...
    Science- scientists, inventors, chemicals, rocks, planets, plants, animals, ...
    Language Arts- authors, parts of speech, punctuation marks,...
    Fine Arts- artists, musicians, instruments, works of art,...

  • The point of the game is for students to figure out who/what they are, based on answers to questions they pose to their classmates.

  • Tape a different card on each student's back.

  • Students wander around asking classmates yes/no questions about who/what they are.

  • Whoever guesses who/what they are first, wins.


  • The acolla version of this game may be something like this.
  • Each player is assigned an object.

  • Each player gets a list of all the objects assigned to other players - except his own.

  • At the odd number rounds, player asks each other (via discussion forum) yes/no questions.

  • At the even number rounds, player answers questions posted to them.

  • Whoever guesses who/what they are first, wins.


  • This game and set up illustrate what I referred to as using "human intelligence" to process open responses in yesterday's post. The player asks each other yes/no question is a type of open response to the game. Devising an AI module to handle this kind of questions is very difficult. By asking other players to response, we achieve two objectives at the same time:
    1. provide a mechanism for feedback
    2. the questions are examples which they can be used to devise questions to solve their own problem.

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